GTA 6 PC Requirements: What's Confirmed and What's Fabricated
Last updated: September 11, 2026
There are no official requirements
Rockstar has published no minimum specification, no recommended specification, and no PC specification of any kind for Grand Theft Auto VI.
This follows directly from the fact that there is no announced PC version. A publisher does not publish system requirements for a product it has not said exists.
So every GTA 6 PC requirements table you have seen, including the ones with neat rows for minimum and recommended, exact GPU model names and a storage figure, was written by somebody who did not have that information.
How to tell a fabricated spec sheet in five seconds
A real specification has a source you can open — a Rockstar Newswire post, a Steam store page, an Epic listing — while a fabricated one cites "reports", "insiders", "industry sources", or nothing at all.
Then check the tells:
Suspiciously round storage numbers. "150 GB" appears constantly. It is a guess dressed up as data.
Current-generation GPUs named precisely. A game shipping to PC in 2027 or 2028 will have its requirements written against the hardware landscape of that year, not this one. Anyone naming exact cards today is naming the cards that exist while they are typing.
Both a minimum and a recommended tier. Inventing one number is a guess. Inventing a complete, internally consistent two-tier table is an act of fiction, and it is done because the table format is what ranks in search.
A date attached. If the same page also tells you the PC release date, it has already told you it invents things.
What the console hardware genuinely implies
The only honest thing that can be said about GTA 6 PC requirements is what the confirmed console hardware implies, and even that is inference, not specification.
GTA 6 is being built to run on the PS5 and the Xbox Series X. Those are known, fixed machines:
- PlayStation 5: 8-core AMD Zen 2 CPU, custom RDNA 2 graphics at roughly 10.3 teraflops, 16 GB of shared GDDR6 memory
- Xbox Series X: 8-core AMD Zen 2 CPU, RDNA 2 graphics at roughly 12 teraflops, 16 GB of shared memory
- Xbox Series S: the same CPU family, roughly 4 teraflops of graphics, 10 GB of shared memory

The Series S is the interesting one. Rockstar has committed to shipping on it, which means the game must be playable on a machine with about a third of the Series X's graphics power. That is the real floor of the design, and it is a meaningful constraint.
What you can reasonably take from this:
The game will scale. A title built to run on both a Series S and a Series X already has a wide performance range engineered into it. PC ports of that kind of game usually run acceptably on modest hardware and scale upward a long way.
A mid-range modern PC is the sensible mental model for the floor, not a high-end one. The consoles are not exotic machines. They are 2020 AMD hardware.
Shared memory does not translate directly. Consoles pool 16 GB between CPU and GPU. A PC splits system RAM and video memory, and PC ports typically want more total memory than the console figure suggests. This is why console teraflop comparisons mislead: the architecture differs, and PC versions carry overhead consoles do not.
None of this is a specification. It tells you the rough class of machine, not a model number, and it does not account for the PC-exclusive settings Rockstar always adds. GTA V's PC version shipped with options that had no console equivalent, and the recommended spec was written against those, not against the PS3.
Why console-to-PC inference has been wrong before
When GTA V came to PC in 2015, the actual recommended specification was substantially heavier than most people had extrapolated from the console version, because Rockstar had added higher-resolution textures, longer draw distances, a 60 fps target and settings that simply did not exist on console.
Expect the same pattern. Whatever the PS5 version is doing, the PC version's recommended tier will be aimed at exceeding it, not matching it.

This is the specific reason we are not publishing a spec table. An estimate built on console hardware would be wrong in a predictable direction, and it would be wrong for two years before anyone could check.
So can your current PC run it?
Nobody can tell you whether your current PC will run GTA 6, and anyone who claims to is guessing.
What you can do is establish where your machine sits relative to the consoles, which at least tells you whether you are in the conversation:
Find your GPU's rough generation and tier. If it is a mid-range card from 2022 or later, you are in the neighbourhood of console performance or above it. If it is older than that, or entry-level, you are probably below the floor.
Check your RAM. 16 GB is the current baseline for large open-world games. 32 GB is where new builds have settled.
Check your storage type. Both consoles use fast NVMe SSDs, and their streaming systems are built around that speed. A mechanical hard drive is the single most likely thing to make a modern open-world game behave badly regardless of everything else.
Check the game you already struggle with. If a demanding open-world title from the last two years runs poorly for you now, GTA 6 will not run better.
What happens when the real requirements arrive
The day Rockstar publishes an official specification, this page gets replaced with it. Not an estimate, not an interpretation: the actual table, with the link to the source.
Everybody on our list gets it by email the same day, along with the cheapest build that clears the recommended tier at each resolution. That is the entire reason the list exists.
Until then, this page says what it can support and nothing more.
